![]() ![]() Quote from boctroy on August 9, 2013, 4:34 pm Of course part of his right arm is missing for some reason. I was able to load the smd into 3Ds Max with no problem. Then I opened the dcompiler again and it worked fine. vtx file again, and rename it back to the dx80.vtx. But what I did was exit the mdldecompiler, delete the dx80.vtx file, copy the original. I'm not really sure what the problem was though. 2 Bedora 2 Portal 2 Le Mot Grinder 2 Bigos 2 Vignan 2 Fonronce 2 Longchamp 2 Ferrand 2 Brisac 1 De Rochblave 1 Beaucourt 1 Dangilband 1 Glatigny 1 Delpy 1. Help please?Įdit: Never mind, I fixed it. Is there something I'm missing? How do I get just the smd file with actual data? I really want to make custom animation on them. I tried to load the smd, despite it being 0 bytes, into 3Ds Max 2012 just to see what will happen. The smd is created, but it's named ballbot_ and there's another file named mdldecompiler.qc. I followed your directions to the letter, but I keep getting the same problem. With that said, I'm still having a problem. dx90.vtx file, but not the one it was looking for. I kept trying to decompile the mdl files of Atlas and P-body to use in some animations, but I couldn't figure out what the. ![]() However, the most up to date decompiler can be found here:Įxtract "MDL Decompiler Fixed.exe" to "SteamsteamappsNAMEsourcesdkbinep1bin". "modelsplayerballbotballbot.mdl" links to "modelsballbot_animations.mdl"īoth files need "IDST0" instead of "IDST1", because both files will be decompiled. To find out what and where this animation model file is, you have to search with the hex editor in your main model's file for "ani" or "animation". If you want to decompile a model linking to another model, you also have to change the version number of that animation model. the incenerator hatch) will screw some joints up and probably crash your decompiler, but the reference SMD will be generated.Įspecially player models use other, so called "animation" models as their animation source. ![]() Now just select that file with the model decompiler and it should work. This is a version number the model decompiler can work with. mdl" file with the hex editor and change " IDST1" at the very beginning of the file to "IDST 0". Now you need a hex-editor of your choice (i.e. New model version means another version information inside of the. vtx file of your model and rename it to "modelname. In Portal 2, these don't exist anymore.īut because the decompiler needs them, you have to use a trick here. The older model formats have files called "modelname. Now you have a decompiler for models, but it still won't work for some of Portal 2's models (i.e. dlls of old SourceSDK, so you don't need it. Don't use it anymore! Instead use Crowbar!īecause there are some problems with the newer model version some of the Portal 2 models are using, older decompilers won't work with them.ĭownload MDL Decompiler (Fixed Version) here. This Tutorial is for CannonFodders old MDL Decompiler. Quote from Skotty on April 28, 2012, 5:12 pm ![]()
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